Make something.
Write HTML, CSS and JavaScript and see your ideas come to life.
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Law / Model Design
A little corner of Clazzigo for the things we build just because they're interesting. Make something, play something, or try something new.
Run the Lantern Lane concession stand. Take orders, stock ingredients, and hire staff to help through the rush.
A tactical first-person shooter made in ClazziLabs. Deploy into four distinct locations, choose an operator and loadout, and take on survival, Police SWAT and other mission contracts.
Play ClazziStrikeWrite HTML, CSS and JavaScript and see your ideas come to life.
Save MP3 files, build playlists and share the actual tracks with friends.
Your own private video shelf that remembers playback positions.
ClazziLabs is an experimental part of Clazzigo Community. This page doesn't upload your personal media to a Clazzigo server.
Pick a game to launch in a new tab.
Explore, build, and make a blocky world your own.
Gear up and deploy in a 3D tactical shooter.
Serve customers and grow your neighborhood concession stand.
Read the coverage, make the throw, and build a pixel-football dynasty.
Investigate the sealed CrazziLab hospital and survive long enough to get the story out.
Shape the land, watch villages grow, and see what happens when you unleash your powers.
See who’s at their desk and what the crew is listening to.
… Members Active
These simulated counts show how the active audience is split across countries. The United States has the largest modeled audience. Hover, tap, or use your keyboard to select a highlighted country.
We put our desks in the Beta tab. Elijah insisted the microphone count as furniture.
Scroll through the games in development.
25% finished
51% finished
A few sample questions we put together about the studio, the games, and the stuff on our desks.
I was falling behind in school and wanted a dashboard I’d actually use. That’s still here. Games gave us something new to build together.
Try drawing a little island and see what fits on it. In our early tests, people had more fun shaping a place of their own than following a checklist.
I laid out the desks. Clara ended up with a mug, Vala got a whole booth, and now the chat has a tiny editor in it too.
Include the browser, the build if you know it, and the fewest steps needed to reproduce the issue. Tell us what you expected to happen and what you saw.
Some start as recordings around my room. I also use Pixabay for reference sounds and source clips, and keep the source links with the project.
Our schedules overlap only a little. I can start reviewing a build after the others finish for the day and leave notes for them to read when they return.
Hiring comes out of money I earn myself. Clazzigo doesn’t sell your data or use it to fund hiring.
Watch gameplay trailers from the Clazzigo arcade.
Clear a house, fight through the harbor, and push into the Nightshift lab.
Play ClazziStrikeFly over a village, explore on foot, and build block by block.
Play ClazzCraftServe lemonade, handle the rush, and put your crew to work.
Play ClazziCookA mini web studio for your ideas. Code is saved in this browser as you type. Run it in an isolated preview, or export your creation as HTML.
Add MP3s, make playlists, listen right here, and export portable playlists with the music included. Everything stays in the browser until you choose to export it.
Or click to add one or more MP3 files
Select a track from your music library.
Playlist exports contain the original music files. Share only files you have permission to distribute. Large imports may be limited by the browser's storage quota.
Your own video collection with a cinematic shelf layout. Import MP4s and ClazziLabs will remember how far you got on this browser.
Drop MP4 videos here or browse your files
Pick up right where you stopped.
All locally saved videos.
Updates from the team building Clazzigo Games.
We stayed up late last night working on ClazziCraft. We wanted villages to give you a reason to stop, caves to make you think twice before going deeper, and multiplayer worlds to be easier to find. Those changes touch different parts of the game, so the staff worked through them together before putting this build in your hands.
If you try the beta, please take a second to thank the staff. A lot of that work happens behind the scenes: testing a change again after somebody fixes it, checking what happens when two players do the same thing, and going back through menus to see what still feels confusing. The team put real time into this together, and we appreciate it.
Right-click a villager to see what they’re offering. The Caretaker trades practical supplies such as food and lanterns, while the Builder carries materials such as stone pavers. Offers have a limited stock and restock each morning, so it’s worth checking in again when you pass through the village.
In Survival, taking a village lantern starts a feud. The village watch comes after you, and trading with that village closes down. Running away can buy you time, but the pursuit can pick up again. It ends when both guards are defeated.
We slowed the regular Mirewalkers so a surface encounter gives you more time to react. Deep caves have a different threat. Lost Miners were once human, but spent too long in the dark. In deep, unlit passages, you might see “Footsteps in the dark” just before one gets close enough to rush you. Bring lights and remember the route back to the surface.
The build also includes visual polish, from terrain textures and local lighting to water shading. The lighting does more than set the mood. A lit stretch of cave can give you a place to pause before deciding how much farther you want to go.
Creative has a full building menu with search and filters for blocks, lighting, utility items, gear, and supplies. Pick an item and it goes into your selected hotbar slot. If you’re halfway through building a station and realize you want copper lanterns instead of regular ones, you can search for them and get back to placing blocks.
The new Servers tab lists public worlds. If you host a multiplayer world, right-click it in your recent worlds and choose Promote to list it so other players can join. The official Clazzigo SMP is listed in Creative for now, so you can jump in and build together.
With chat closed, a new message from another player appears as a small alert for about three seconds. Player attacks can also deal damage in multiplayer Survival, so friendly hits can land when you’re fighting shoulder to shoulder.
Emily and I have been working on digging and breaking blocks in ClazzCraft. It’s the thing you do in the first minute of a new world, and you’ll still be doing it hours later when you’re carving out a staircase underground. If something feels a little off on the first swing, you really notice it by the time you’ve dug a whole tunnel.
We’re looking at the whole sequence, from which block your crosshair picks up to the moment it breaks and drops an item. I want the first swing to give you a clear response and the cracks to tell you how close you are to breaking through. If you look away halfway through a swing, it should be clear which block took the hit. That matters when you’re digging at an angle or trying to leave one block intact next to a doorway.
Digging through dirt with a shovel should feel quick. Cutting into stone should have more weight, especially when you’re using the wrong tool. Emily and I are looking at break timing, hit sounds, particles, and when drops appear. We also want to see how those changes hold up when you clear a lot of blocks in Creative or when two people mine the same spot in multiplayer. A single block can feel great in a test and still get annoying when you have a whole hillside to clear.
We’ll be working on mobs soon, including how they move through uneven terrain and what they do when they lose sight of you. For hostiles, we want encounters you can read in the moment. A Lost Miner closing in should feel different from a Mirewalker approaching outside. We’re interested in how footsteps, attack windups, and the space around you can give you time to decide whether to fight or back out.
The digging and block-breaking changes are in development, and the mob work is still ahead. If you’re playing the current beta and something feels off, tell us which block and tool you were using. “My pickaxe kept switching targets while I dug stairs” gives Emily and me something specific to try.
An illustrative development plan for ClazziLabs. Official dates and release commitments have not been announced.
ClazziCreate, local music playlists and saved video progress.
We're building more games and browser projects for ClazziLabs.
Dashboard previews and ClazziLearn update news when the team is ready.
Progress saves automatically every few seconds and when you close the player.